# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: $ inherit eutils games ENGINE_EXE="kmquake2" ENGINE_NAME="KM Quake 2" M="http://www.markshan.com/thesinraven" DESCRIPTION="High-quality Quake 2 map packs for use with kmquake2" HOMEPAGE="http://www.markshan.com/thesinraven/" SRC_URI="http://www.markshan.com/maps/paximperia.zip http://www.markshan.com/engine/pax_101_patch.zip ${M}/maps/the_sin_net_multiplayer_map_pack.tar.gz ${M}/mods/1492.tar.gz ${M}/mods/forever.tar.gz ${M}/mods/genome.tar.gz ${M}/mods/gladiator.tar.gz ${M}/mods/lamber.tar.gz ${M}/mods/return.tar.gz ${M}/mods/xxx.tar.gz" LICENSE="as-is" SLOT="0" KEYWORDS="~x86" IUSE="" # Requires the pak files from the Quake 2 CD. # Uses some kmq2gamei386.so files from kmquake2-mods. RDEPEND="games-fps/quake2-data games-fps/kmquake2-mods" DEPEND="app-arch/unzip" S=${WORKDIR} dir=${GAMES_DATADIR}/quake2 src_unpack() { unpack ${A} mkdir pax || die # default.cfg is needed for Pax to go into the first map on a new game mv *.cfg pax*.pak readme.html levelshots sound pax || die # The .so files are for an old Quake 2 engine find . -name '*.so' -exec rm {} \; rm *.{bat,dll} } src_install() { local icon=${ENGINE_EXE}.png local libdir=$(games_get_libdir)/kmquake2 insinto "${dir}" doins -r * || die "doins -r failed" rm "${D}/${dir}"/*.txt dodoc *.txt # These map packs use code from the official expansion pack mods local game for game in 1492 return xxx ; do dodir "${libdir}/${game}" dosym "${libdir}"/rogue_xatrix/kmq2gamei386.so "${libdir}/${game}" done # Pax Imperia doesn't need a map specified on the command-line games_make_wrapper ${ENGINE_EXE}-pax "${ENGINE_EXE} +set game pax" make_desktop_entry ${ENGINE_EXE}-pax "${ENGINE_NAME} - Pax Imperia" "${icon}" for game in 1492 forever genome gladiator lamber xxx ; do games_make_wrapper "${ENGINE_EXE}-${game}" "${ENGINE_EXE} +set game ${game} +map ${game}" done games_make_wrapper ${ENGINE_EXE}-return "${ENGINE_EXE} +set game return +map genome" prepgamesdirs } pkg_postinst() { games_pkg_postinst elog "These Quake 2 map packs work with the kmquake2 engine." elog "Some of the maps will also work with other Quake 2 engines." elog elog "To change the skill level to easy for map packs that start immediately," elog "use e.g.: kmquake2 +set game 1492 +set skill 0 +map 1492" echo }