# Copyright 1999-2026 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 inherit desktop xdg DESCRIPTION="Modern build of the Unreal Tournament (99) engine" HOMEPAGE="https://www.oldunreal.com/downloads/unrealtournament/oldunreal-patches-for-unrealtournament-version-469/" SRC_URI=" amd64? ( https://github.com/OldUnreal/UnrealTournamentPatches/releases/download/v${PV}/OldUnreal-UTPatch${PV}-Linux-amd64.tar.bz2 ) arm64? ( https://github.com/OldUnreal/UnrealTournamentPatches/releases/download/v${PV}/OldUnreal-UTPatch${PV}-Linux-arm64.tar.bz2 ) x86? ( https://github.com/OldUnreal/UnrealTournamentPatches/releases/download/v${PV}/OldUnreal-UTPatch${PV}-Linux-x86.tar.bz2 ) mirror+https://dev.gentoo.org/~chewi/distfiles/${PN}.png " S="${WORKDIR}" LICENSE="Epic-TOS Apache-2.0 BSD BSD-2 libpng2 MIT OFL-1.1 ZLIB" # See LICENSE.md SLOT="0" KEYWORDS="-* ~amd64 ~arm64 ~x86" IUSE="dedicated l10n_ca l10n_de l10n_el l10n_es l10n_fr l10n_it l10n_nl l10n_pt l10n_ru opengl vulkan" RESTRICT="bindist mirror strip" UT_DEPEND="games-fps/unreal-tournament-data-436_p4" BDEPEND=" dev-util/patchelf " RDEPEND=" media-libs/libsdl2[opengl,video] media-libs/libsndfile media-libs/libxmp media-libs/openal media-sound/mpg123-base dedicated? ( acct-user/unreal ) opengl? ( media-libs/libglvnd ) vulkan? ( media-libs/vulkan-loader ) " PDEPEND=" >=${UT_DEPEND} " DIR="/opt/${PN}" QA_PREBUILT="*" declare -gA SYSTEMS=( [amd64]="64" [arm64]="ARM64" [x86]="" ) src_prepare() { declare -g System="System${SYSTEMS[${ARCH}]}" default # Fix NEEDED entry for libmpg123. # https://github.com/OldUnreal/UnrealTournamentPatches/issues/2053 patchelf --replace-needed libmpg123.so{,.0} "${System}"/ALAudio.so || die # Remove bundled libraries. SDL2_ttf doesn't seem to be used at all. # https://github.com/OldUnreal/UnrealTournamentPatches/issues/2052 rm -v "${System}"/lib{mpg123,sndfile,xmp}.so* || die use arm64 || { rm -v "${System}"/libSDL2*.so* || die; } # Make WASD work out of the box. patch -p0 "${System}"/DefUser.ini "${FILESDIR}"/${PN}-wasd.patch || die # Drop unwanted localisation files. local dir lang for dir in SystemLocalized/*; do lang=${dir#*/} lang=${lang:0:2} [[ ${lang} == in ]] && continue [[ ${lang} == ct ]] && lang=ca # Catalan use "l10n_${lang}" || rm -rv "${dir}" || die done } src_configure() { if use vulkan; then declare -g GameRenderDevice="VulkanDrv.VulkanRenderDevice" elif use opengl; then # XOpenGLDrv.XOpenGLRenderDevice is broken right now. # https://github.com/OldUnreal/UnrealTournamentPatches/issues/1970 declare -g GameRenderDevice="OpenGLDrv.OpenGLRenderDevice" else unset GameRenderDevice fi if [[ -n ${GameRenderDevice} ]]; then einfo "Enforcing the ${GameRenderDevice} renderer." else einfo "Not enforcing the renderer. Change the USE flags to enforce it." fi } src_install() { insinto "${DIR}" doins -r */ local exes=( "${System}"/{*-bin,*.so*} ) fperms a+x "${exes[@]/#/${DIR}/}" sed \ -e "s:@EPREFIX@:${EPREFIX}:g" \ -e "s:@System@:${System}:g" \ -e "s:@GameRenderDevice@:${GameRenderDevice}:g" \ "${FILESDIR}/wrapper.sh" | newbin - ${PN} dosym ${PN} /usr/bin/${PN}-ucc doicon -s 128 "${DISTDIR}/${PN}.png" make_desktop_entry --eapi9 ${PN} -n "Unreal Tournament" \ -C "Epic's popular first-person shooter" if use dedicated; then newconfd "${FILESDIR}"/${PN}-ded.confd ${PN}-ded newinitd "${FILESDIR}"/${PN}-ded.initd ${PN}-ded fi dodoc ReleaseNotes.md }